adventure making, process transparency Rachel Ropeik adventure making, process transparency Rachel Ropeik

Press Start to Continue: What Museum Educators can Learn from Game Design

This program was an exciting step towards a goal near and dear to my heart: using digital technology to explore museum collections without the technology overwhelming or distracting from the artwork.  And it was a chance to explore the world of game design in museums, which has been on my museum education radar for a while.

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adventure making, process transparency Rachel Ropeik adventure making, process transparency Rachel Ropeik

Long Live the Spirit of Play: Tracking a Theme Through NAEA 2014

The spirit of play. That’s how I’m referring to it, at least.  The same idea was talked about as ā€œbeing OK with failureā€, ā€œgoing in without predetermined outcomesā€, and ā€œiterative approachesā€, but it was all shades of the same thing, and it was popping up everywhere.

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