Press Start to Continue: What Museum Educators can Learn from Game Design
This program was an exciting step towards a goal near and dear to my heart: using digital technology to explore museum collections without the technology overwhelming or distracting from the artwork. And it was a chance to explore the world of game design in museums, which has been on my museum education radar for a while.
Long Live the Spirit of Play: Tracking a Theme Through NAEA 2014
The spirit of play. That’s how I’m referring to it, at least. The same idea was talked about as “being OK with failure”, “going in without predetermined outcomes”, and “iterative approaches”, but it was all shades of the same thing, and it was popping up everywhere.
Adventures in Surrealist Family Art Workshops
Our challenge was to make René Magritte’s work approachable for the workshop’s target age of four- to six-year-olds and their accompanying adults.
Teaching with a 3D Simulacrum
Did having touchable models deepen participants’ engagement with the artwork? Did people walk away feeling like they’d had a satisfying tactile experience with this sculpture? Is 3D printing going to usurp the place of the statue in museums?
Gravity and Grace: Cross-Departmental Collaboration at the Brooklyn Museum
I’m taking this digital moment to highlight what’s been a particularly wonderful example of cross-departmental cooperation, which isn’t an easy thing, especially in a mid- or large-size institution.