adventure making, process transparency Rachel Ropeik adventure making, process transparency Rachel Ropeik

Press Start to Continue: What Museum Educators can Learn from Game Design

This program was an exciting step towards a goal near and dear to my heart: using digital technology to explore museum collections without the technology overwhelming or distracting from the artwork.  And it was a chance to explore the world of game design in museums, which has been on my museum education radar for a while.

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adventure making, process transparency Rachel Ropeik adventure making, process transparency Rachel Ropeik

Long Live the Spirit of Play: Tracking a Theme Through NAEA 2014

The spirit of play. That’s how I’m referring to it, at least.  The same idea was talked about as “being OK with failure”, “going in without predetermined outcomes”, and “iterative approaches”, but it was all shades of the same thing, and it was popping up everywhere.

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