The Playful, Open Net of an Experimental Leadership Journey
How do I want to make the shift from coordinator to manager? What kind of path do I want to forge for myself on this journey? How can I âpay it forwardâ to empower those around me to find their own paths?
Reflections on a Museum Experiment: Thoughts About the Museum Teaching Mashup
What would happen when a bunch of us excellent talkers and wordsmiths were asked to put together an object-inspired experience in a short amount of time without the resources and familiarity of the usual lesson planning process?
Press Start to Continue: What Museum Educators can Learn from Game Design
This program was an exciting step towards a goal near and dear to my heart: using digital technology to explore museum collections without the technology overwhelming or distracting from the artwork. And it was a chance to explore the world of game design in museums, which has been on my museum education radar for a while.
Long Live the Spirit of Play: Tracking a Theme Through NAEA 2014
The spirit of play. Thatâs how Iâm referring to it, at least. The same idea was talked about as âbeing OK with failureâ, âgoing in without predetermined outcomesâ, and âiterative approachesâ, but it was all shades of the same thing, and it was popping up everywhere.
Cool Culture Guest Blogger: Rachel Ropeik of the Brooklyn Museum and MoMA
There was much local museum-going when I was growing up. I remember a lot of it, and Iâm sure that early exposure fed into my art history degrees and my love of museums.
Adventures in Surrealist Family Art Workshops
Our challenge was to make RenĂŠ Magritteâs work approachable for the workshopâs target age of four- to six-year-olds and their accompanying adults.
Real is a Thing that Happens to You: Tracking a Theme Through the AAM Annual Meeting
What makes an object real? Who determines that realness? How important is that realness to a museum visitor? And, maybe most importantly to those of us in the museum field, how can a museum balance out the nebulous concept of realness with an authentic, true experience.
Teaching with a 3D Simulacrum
Did having touchable models deepen participantsâ engagement with the artwork? Did people walk away feeling like theyâd had a satisfying tactile experience with this sculpture? Is 3D printing going to usurp the place of the statue in museums?
Gravity and Grace: Cross-Departmental Collaboration at the Brooklyn Museum
Iâm taking this digital moment to highlight whatâs been a particularly wonderful example of cross-departmental cooperation, which isnât an easy thing, especially in a mid- or large-size institution.